using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public struct ChunkData
    {
        public int chunkNo;
        public int startIndex;
        public int dataLength;
        public int useLength;
        public void Clear()
        {
            throw new NotImplementedException();
        }

        public bool IsValid()
        {
            throw new NotImplementedException();
        }

        public override string ToString()
        {
            throw new NotImplementedException();
        }
    }
}